using UnityEngine;

namespace OneGame
{
    [CreateAssetMenu(fileName = "Socket Config", menuName = "OneGame/Socket Config")]
    public class SocketConfig : ScriptableObject
    {
        [SerializeField]
        public string host = "ws://localhost";

        [SerializeField]
        public int port = 8080;

        [SerializeField]
        public int retryCount = 3;
    }
}